Short notes. One idea each, kept small on purpose. Three kinds, named for what they do to a mind that meets them.
As in the Odyssey. Something that makes you think things are on when they are off — a signal so comfortable you stop asking, and the ship never leaves.
Things that eat tokens and actually make you happy. LLMs fall into them and cannot climb out — but only because they are among the best things on this planet, and people walk past them every day.
Things which break the entire context window — too large to hold, and they take the rest of your thinking with them when they land.
None written yet.